Game

Nades on de_cache



Here are some useful smokes, flashes, and Molotovs that I commonly use on de_cache.
I am using a jump-throw script for the Z and white box smokes in the beginning. The script I use is shown below the time stamps.

Smokes:

Smoke Z (T-spawn) – 0:00 (run + jump-throw)
Smoke white box – 0:19 (run + jump-throw)
Cross smokes – 0:42
Smoke A-stairs to prevent the incendiary on boost – 1:00
Smoke Z from outside of A-Main – 1:14
Smoke from on top of boost – 1:28 (crouching)
Smoke quad from outside of A – 2:30
Smoke quad from outside of A (plant for A-main) – 2:55
Smoke between redbox and site wall – 3:23
Smoke quad from door – 3:43 (tap-throw)
Smoke B-main – 4:47 (walk-throw)
Smoke CT spawn and heaven – 5:10
Smoke CT from sunroom – 5:36

Molotovs:

Moltov vent – 1:47
Moltov sandbag -2:09
Molotovs for mid-boost x2 – 4:34
Molotov default & headshot – 5:39
Moltov back of B-site from sunroom – 5:42
Moltov default & A-main plant – 5:52
Moltov default & A-main plant – 6:01 (crouching, more consistent for A-main plant)
Molotov Sandbag from mid-main – 6:20

Flashes:

Flash out of A-main – 4:02
Flash a teammate into A-main – 4:11
Flash a teammate into door – 4:21
Flash B-main – 5:04 (crouch-throw)
Flash B-main from checkers – 5:23
Flash mid for a teammate – 6:12 (tap-throw)
Jump throw script (put in autoexec)

alias “+jumpthrow” “+jump;-attack”
alias “-jumpthrow” “-jump”
bind “key” “+jumpthrow”

Resolution: 1920×1080

Viewmodel:

viewmodel_presetpos “0”
viewmodel_fov “68”
viewmodel_offset_x “2.5”
viewmodel_offset_y “1”
viewmodel_offset_z “-1.500000”
cl_viewmodel_shift_left_amt “0”
cl_viewmodel_shift_right_amt “0”
m_mousespeed 0

cl_bob_lower_amt “5”
cl_bobamt_lat “0”
cl_bobamt_vert “0”

Nguồn: https://paranormal-association.com/

Xem thêm bài viết khác: https://paranormal-association.com/game/

1 Comment
  1. Alcimar Aragão 7 mins ago
    Reply

    very nice video!

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